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1. More targets less lag - in Crime and Punishment [original thread]
Edited by: Johan Lazarr on 07/02/2008 13:24:10 Originally by: Exlegion Edited by: Exlegion on 07/02/2008 13:06:05 You can nerf high sec all you want. You can remove missions, ores, and ALL the content you want. High sec will STILL ...
- by Johan Lazarr - at 2008.02.07 13:21:00
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2. No subject - in Player Features and Ideas Discussion [original thread]
if you have an unused highslots ya could actually place your shield booster close to them, overload it, the slots take the heat, you gain tank and are able to sacrifice as medslot. just an idea though, dunno how well that would work, would love to...
- by Johan Lazarr - at 2008.02.07 13:11:00
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3. No subject - in Player Features and Ideas Discussion [original thread]
if you have an unused highslots ya could actually place your shield booster close to them, overload it, the slots take the heat, you gain tank and are able to sacrifice as medslot. just an idea though, dunno how well that would work, would love to...
- by Johan Lazarr - at 2008.02.07 13:11:00
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4. MWD trick. Cloak, align, insta-warp. - in Crime and Punishment [original thread]
Originally by: Sorted AFAIK Littlering the gates/stations with shuttles (or before the patch cans) is an exploit, But GM clarification wouldnt hurt. If you tail him with inties/gang he will warp to station and dock. Aside from the dubiou...
- by Johan Lazarr - at 2008.02.07 12:50:00
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5. More targets less lag - in Crime and Punishment [original thread]
Edited by: Johan Lazarr on 07/02/2008 12:41:14 Originally by: Mr Twinkie 1) Shrink empire - make it only a handful of systems 2) Move all asteroid belts to low sec systems (their will be alot more if we shrink high sec.) 3) Boost gat...
- by Johan Lazarr - at 2008.02.07 12:38:00
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6. MWD trick. Cloak, align, insta-warp. - in Crime and Punishment [original thread]
ummmm..., a cloak is meant to protect you from being spotted, locked, or shot at. cant see an exploit in this. its clever use of game mechanics. also there IS a quite simple solution to this that will even work in a quitereasonable percentage of ...
- by Johan Lazarr - at 2008.02.07 12:25:00
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7. Bounty system - in Crime and Punishment [original thread]
Edited by: Johan Lazarr on 07/02/2008 12:01:27 well, its actually not really in any sense broken, you pay isk to increase chances of the person you putting the bounty on getting podded. now if he pods himself with alt/friend, your will has bee...
- by Johan Lazarr - at 2008.02.07 12:00:00
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